I text with Mouse every so often, and I got a series of Really Weird ones Thursday. Apparently she was using her eyes to do an ultrasound (neat) on a human wolf (a whuh?), which turned out to be pregnant (er?). I asked if it was tied in with the Walkers: 'no' as a response. Apparently it's Get. I asked her if that was crazy, perverse, or soap opera: 'YES' as a response. It really does sound like there's a crazy, perverse soap opera going on. I've no details beyond that, and, frankly, I don't really think I want to know unless this is something that applies to kin and might affect me--and frankly this sounds like it is Some Other Tribe's Problem.
Apparently some garou will fuck anything, but the Walkers have standards. Thank god.
Friday morning I finally managed to hook up with Salem for a catch-up breakfast at Dennys. (Boy am I going to regret eating there again.) We talked about the past and current events. Apparently he was a member of a different tribe in the past, back when I first met him, and getting out and into the Walkers was a good, stabilizing influence for him. (Good to know that it's taboo to switch tribes, should I ever want to change affiliations. It feels like a good fit with Mouse and Salem, but god forbid anything should happen to them: I just don't know what the rest of the Walkers are like. And Salem made it sound like the younger ones are a bunch of self-centered, poor-is-me whiners.)
Salem's mysterious aging is a result of him getting sucked into what I would call an alternate dimension. He was gone from this universe for about a month, but to him it seemed like 30 years spent in a post-Apocalyptic hell. The end result: he aged 30 years in a month and has been existentially challenged as to which reality is real--and if everything is a waking dream. I think we all get that way from time to time--minus the actual weirdness that Salem experienced. It looks like Salem's already figured out the advice I would have offered to him: live your life as if the here and the now is the reality of existence. I think the alternative is to sit around in a coffee shop, doing nothing, and boring people with your supposedly deep thoughts.
In talking about Plasticorp, Salem noted that Val and I seemed to be pretty chummy. We are, actually! We're both inquisitive, both good at information gathering, and both averse to getting involved in a brawl. Whereas I stick more to the shadows, Val's more chatty--and both capable and able of communicating information we dig up to the garou. Salem picked up on something I said and asked why we didn't always get along, and I said that Val is just constantly interested in stuff, and when that stuff happens to be me, I don't always share information--which drives her nuts. Also, Val's a woman, and in my experience, that means she's going to occasionally be plagued by crazy and irrational behavior--as women are occasionally prone to be. Salem claimed that Val's nature as a Corax makes her be nosey and talkative. Personally, I think that is a bit of a cop-out. Nature versus nurture, when it comes to humans, is heavily sided towards nurture. Otherwise.... Now there's a thought. Are the shifters so entrenched in their traditions that they believe predestination supersedes free will, thus subverting their own free will?
I talked to Salem about how Mouse had taken me out to the Walker-owned property in the woods earlier, and how I'd seen her shift and how she looked, physically, a little on the fragile side for a garou. Originally I'd planned on asking her for some help with seeing if I could non-lethally thwart an incoming attack from a garou, but I was afraid I might accidentally hurt her performing some magick I'd never worked before. So I asked Salem if he'd be game instead. He agreed, and he'll give me a call later when he's free--definitely before the moon gets fuller and control gets harder. I need to really watch the moon much more closely than I have in the past: my life might depend on it.
I also asked Salem to have Mouse get in touch with me at some point if the Walkers intended to get involved in the Plasticorp raid, which I assume is coming soon--possibly this full moon?--so I could lend a hand protecting any Walkers participating. He seemed very grateful for that. It'd be nice for me because I have no idea who the Walkers are other than Mouse and Salem and Flint, so.... I just don't want to be in a position where I can only protect one of two garou, have to choose, and the one I save turns out to not be a Walker. Tribe comes first. They protect me and I protect them.
After a visit to WalMart to buy a cheap remote controlled car, and after doing some double-backing and paranoid watching for tails, I went to my Sanctum. Spent the rest of the day reading through Peter Kenward's library. The Order of Hermes has a bit too much of an odd "flavor" to their theories for my tastes, but they've got some good core concepts. Also, I was successful in converting the RC car's kinetic energies into sound, heat, or light rather than lessening or redirecting the kinetic energy. Fantastic. I love my Sanctum. I could spend weeks here--except there's no bathroom or shower or sink. Note to self: Go to WalMart to stock some dry goods, water, and "camp bathroom" supplies--just in case I ever need to hole up here for weeks. (Gross.)
Got a text that evening from Val that she had news and to meet her in the park. Got there, and we went to Garcia's because she was freezing her feathers off. Over pizza, she told me about how some people are noticing large dog-like things in the cold. (I've had my head down with other projects, so must've missed these--if they exist at all.) Apparently the ghost dogs attacked a trio of the garou out in the woods, but were killed. Val thinks it might be related to the recent cold snap. The topic shifted to Plasticorp, and I asked Val if the garou had planned a raid date yet. Nope. But Val then started talking about three garou she'd talked to recently: Kaz (?), Tim (?), and Shelby (?). Kaz was apparently the former leader of the local garou and is fairly well respected by Mouse (judging by Val's observations of how Mouse reacted when Kaz turned up. I asked about the odd name, Kaz, and Val had no idea what it meant or was short for, but that Kaz was also referred to as Ears. Kaz is also the garou that stole the... fetish?... that was in the park's spirit echo--the one that Karuvar stole back and torched Mouse over. I'm sure those two could have an interesting talk if they ever got into the same room with one another--and didn't kill one another.
In describing Shelby, Val went into detail about her appearance, attire, and shoes. Holy crap! That's Shelby of the Impractical Blue Shoes! Garou? Really? Huh. Crap. Well, I guess it's good that that one quasi-date never went anywhere. Why are all the cute ones not human?
I REALLY need to watch what I say around Val.
Apparently some garou will fuck anything, but the Walkers have standards. Thank god.
Friday morning I finally managed to hook up with Salem for a catch-up breakfast at Dennys. (Boy am I going to regret eating there again.) We talked about the past and current events. Apparently he was a member of a different tribe in the past, back when I first met him, and getting out and into the Walkers was a good, stabilizing influence for him. (Good to know that it's taboo to switch tribes, should I ever want to change affiliations. It feels like a good fit with Mouse and Salem, but god forbid anything should happen to them: I just don't know what the rest of the Walkers are like. And Salem made it sound like the younger ones are a bunch of self-centered, poor-is-me whiners.)
Salem's mysterious aging is a result of him getting sucked into what I would call an alternate dimension. He was gone from this universe for about a month, but to him it seemed like 30 years spent in a post-Apocalyptic hell. The end result: he aged 30 years in a month and has been existentially challenged as to which reality is real--and if everything is a waking dream. I think we all get that way from time to time--minus the actual weirdness that Salem experienced. It looks like Salem's already figured out the advice I would have offered to him: live your life as if the here and the now is the reality of existence. I think the alternative is to sit around in a coffee shop, doing nothing, and boring people with your supposedly deep thoughts.
In talking about Plasticorp, Salem noted that Val and I seemed to be pretty chummy. We are, actually! We're both inquisitive, both good at information gathering, and both averse to getting involved in a brawl. Whereas I stick more to the shadows, Val's more chatty--and both capable and able of communicating information we dig up to the garou. Salem picked up on something I said and asked why we didn't always get along, and I said that Val is just constantly interested in stuff, and when that stuff happens to be me, I don't always share information--which drives her nuts. Also, Val's a woman, and in my experience, that means she's going to occasionally be plagued by crazy and irrational behavior--as women are occasionally prone to be. Salem claimed that Val's nature as a Corax makes her be nosey and talkative. Personally, I think that is a bit of a cop-out. Nature versus nurture, when it comes to humans, is heavily sided towards nurture. Otherwise.... Now there's a thought. Are the shifters so entrenched in their traditions that they believe predestination supersedes free will, thus subverting their own free will?
I talked to Salem about how Mouse had taken me out to the Walker-owned property in the woods earlier, and how I'd seen her shift and how she looked, physically, a little on the fragile side for a garou. Originally I'd planned on asking her for some help with seeing if I could non-lethally thwart an incoming attack from a garou, but I was afraid I might accidentally hurt her performing some magick I'd never worked before. So I asked Salem if he'd be game instead. He agreed, and he'll give me a call later when he's free--definitely before the moon gets fuller and control gets harder. I need to really watch the moon much more closely than I have in the past: my life might depend on it.
I also asked Salem to have Mouse get in touch with me at some point if the Walkers intended to get involved in the Plasticorp raid, which I assume is coming soon--possibly this full moon?--so I could lend a hand protecting any Walkers participating. He seemed very grateful for that. It'd be nice for me because I have no idea who the Walkers are other than Mouse and Salem and Flint, so.... I just don't want to be in a position where I can only protect one of two garou, have to choose, and the one I save turns out to not be a Walker. Tribe comes first. They protect me and I protect them.
After a visit to WalMart to buy a cheap remote controlled car, and after doing some double-backing and paranoid watching for tails, I went to my Sanctum. Spent the rest of the day reading through Peter Kenward's library. The Order of Hermes has a bit too much of an odd "flavor" to their theories for my tastes, but they've got some good core concepts. Also, I was successful in converting the RC car's kinetic energies into sound, heat, or light rather than lessening or redirecting the kinetic energy. Fantastic. I love my Sanctum. I could spend weeks here--except there's no bathroom or shower or sink. Note to self: Go to WalMart to stock some dry goods, water, and "camp bathroom" supplies--just in case I ever need to hole up here for weeks. (Gross.)
Got a text that evening from Val that she had news and to meet her in the park. Got there, and we went to Garcia's because she was freezing her feathers off. Over pizza, she told me about how some people are noticing large dog-like things in the cold. (I've had my head down with other projects, so must've missed these--if they exist at all.) Apparently the ghost dogs attacked a trio of the garou out in the woods, but were killed. Val thinks it might be related to the recent cold snap. The topic shifted to Plasticorp, and I asked Val if the garou had planned a raid date yet. Nope. But Val then started talking about three garou she'd talked to recently: Kaz (?), Tim (?), and Shelby (?). Kaz was apparently the former leader of the local garou and is fairly well respected by Mouse (judging by Val's observations of how Mouse reacted when Kaz turned up. I asked about the odd name, Kaz, and Val had no idea what it meant or was short for, but that Kaz was also referred to as Ears. Kaz is also the garou that stole the... fetish?... that was in the park's spirit echo--the one that Karuvar stole back and torched Mouse over. I'm sure those two could have an interesting talk if they ever got into the same room with one another--and didn't kill one another.
In describing Shelby, Val went into detail about her appearance, attire, and shoes. Holy crap! That's Shelby of the Impractical Blue Shoes! Garou? Really? Huh. Crap. Well, I guess it's good that that one quasi-date never went anywhere. Why are all the cute ones not human?
I REALLY need to watch what I say around Val.